NODES

Passive Node

Visual organization

Passive Node
Passive Node

The Passive Node is, like the End Node, a visual-only node. It can be used to organise your Sims and adding context to what happens. There is one more advanced use for it, which is that it allows you to cleverly use connection types. For example, you can chain multiple chance connections.

Regular Example

Passive Node Regular Example
Passive Node Regular Example

Advanced Example

Passive Node Advanced Example - Chance Chain
Passive Node Advanced Example - Chance Chain

Connectors

1
Inputs
Standard
1
Outputs
Standard
Node executes

Inspector Fields

Each field below is available on this node in the inspector.

FieldTypeDescription
Name
string

The display name of the node

Any string value

Trigger Timer
boolean

When enabled, this node will start a selected timer when it executes

Timer
string

The timer node to trigger. Timer must be on the same layer