MODULES

Modules

Complex, configurable game features that act as super nodes in GameSim

Overview of module types

Modules are complex, configurable game features that act as "super nodes" in GameSim. They allow you to model sophisticated game mechanics like collectible card systems, gacha/loot box systems, and more.

Functionality

Modules are deliberately set-up as configurable black boxes. They are pre-designed and account for a lot of different use-cases for any particular module. This provides you with the freedom you need to build your system.

Simulation

Each module has 2 different types of simulation, Insights and Architect. Insights are run within the module itself, completely self-contained. This allows you to configure, simulate and balance your module.

Architect is only relevant when the module is positioned within the canvas through the Module Node. In this case, the module is executed whenever the input connection is reached. The Module Node also allows for more elaborate configuration.

Module Types

Click a card to learn how each module type works and where it fits in your economy.